Thursday, 26 June 2014

user feedback p4, m4, d4

click here to see my trailer questionnaire design
here I planned out all the questions I was going to ask in my questionnaire and then justified why I was asking each question.

click here to answer my trailer questionnaire

click here to see my web banner questionnaire design

click here to answer my web banner questionnaire

click here to see the analysis of all the feedback I received

click here to see my trailer production schedule

Wednesday, 18 June 2014

game trailer Development log P2, M2, D1, D2

click here to see my production schedule

click here to see the characters and backgrounds I have used in my trailer

click here to see my dope sheet

Formats

The format I have chosen to export my game trailer as is FWS. This is the traditional file format that is used in flash. It is a vector format. I have chosen this format as it supports sound. This is important for the trailer because one of the main things that are required to be in our trailer is sound. The style of animation I am using is traditional 2d key framed cell animation. The reason I have chosen this style is because there are certain effects that I want to implement into my trailer that will look better if they are digitally animated. I considered using  

Audience

The target audience for my game is people aged 11 to 65. It is important to consider the age of the audience when developing my game trailer because I do not want to add anything that is inappropriate for the audience that will be viewing my website. The audience affected the final design of my web banner a lot as I had to make sure the style was enjoyable for people of those ages; I also had to make sure there was nothing that would scare the people in my target audience e.g. blood.
 
Below is a list of all the people my game is targeting
· 
  •          English speakers
  •          Students
  •          School children
  •          Potential employers
  •          Lecturers
  •      Teachers

Style

 the style of animation i have chosen is digital animation. i chose this style because it gave me more control over the effects i used. an example of this is the glowing effect i have used for the eye at the end of my animation. because i was using digital animation i could change the opacity of layers. this allowed me to make the eye appear to be glowing. another reason i used digital animation is because it allows me to use layers. this meant i could easily animate a specific object such as the eye without having to redraw a new background for every frame. i considered using cell animation for my trailer. the reason i considered cell animation is because i thought it would be the best way to show the cartoon style that i originally wanted my banner to look like. i also thought it would be very interesting to see what the banner would look like if it was hand drawn on paper. the problem with using cell animation would be that it is difficult to put it on the computer and export it as a format that would be suitable for my website. it would also be very hard to get the same effect in cell animation then i would get using digital animation 

Ideas

Video links
When I was thinking about my initial ideas I did some research into game trailers to get an idea of what they should include. Below are the links to the video trailers I watched
when watching these trailers I noticed that they were all about 40 seconds long. I think this is a good length because it is enough time to tell people about your game without them losing interest . another thing I notices is they all have a very limited amount of gameplay shown.  

Initial ideas

1. Knight walking up to the hydroclops, getting ready to attack (1 2 3)
2. People preparing to attack the hydroclops (2)
3. Camera moving up the hydroclops’ body. (Gives the player a sense of scale) (1 2 3)
4. Arial camera moves around the world showing all the evil creatures causing havoc
5. Animation of all the good creatures turning into the enemies of my game
6. Dwarf drinking ale with happy music playing in the background. There is a crashing noise and the music stops (1 3)

Developed ideas

Once I had finished thinking of all the initial ideas I asked three people which ideas they liked the most. The most popular ideas were 1, 3, and 6. After finding out which ideas were most popular I developed the three most popular ideas
1.       The animation starts off in a first person view from the perspective of the knight. The knight will slowly walk up to the hydroclops. As the person gets closer the view will slowly aim towards the hydroclops, slowly moving up his body. every few seconds the view will change to an image of evil sheep. Every time the view changes the sheep will get closer and by the time the view has reached the hydroclops the view will change to a close up of a sheep and the trailer will end with the words killer hydroclops

2.       This will be a basic animation. It will start at the hydroclops feet and will slowly move all the way up to his head. When it reaches his head the hydroclops will roar and it will change to the name of my game

3.       This will start in a tavern looking at the dwarven knight. The knight will be laughing and drinking ale. The music in the tavern will be cheerful and there will be sounds of people laughing. A few seconds into the trailer there will be a loud roar and the music will stop. The screen will go black and there will be crashing sounds. As the crashing sounds go on the name of my game will slowly fade in

    story boards

click here to see my first story board

click here to see my second story board
 
click here to see my animation layout
1, 2, 3, 4

software

i used three different pieces of software to make my animation. Photoshop, flash and sound booth. i used Photoshop to create certain effects such as the glowing effect i used on the eye at the end of my animation. the reason i used Photoshop for this is because it had a large amount of different tools that i could use to get the effect that i wanted. i considered using gimp because it was free and had a large amount of tutorials online, however i decided to use Photoshop because i had more experience with the software and found it gave me a  better effect compared to gimp. i used flash to create the over all animation. the reason i used flash is because it used vector graphics which helped to emphasize the cartoon style of my animation. i considered using visual effects instead of flash because it had a large amount of tools. however, i did not feel like i could get the same cartoon effect that i could get when using flash.





Monday, 12 May 2014

history of animation timeline P1 M1 D1

here is a link to my timeline click here 

click here to see an extension to the timeline. here you can read more about animation and learn different animation techniques such as celluloid animation

Wednesday, 7 May 2014

praxinoscope

the praxinoscope was the first device to overcome the distortion that was caused by viewing the moving images through a slot. because of this, the device quickly became more popular then the zoetrope. as the praxinoscope continued to grow in popularity, Emile reynaud discovered a way of projecting these images. this allowed more people to view the animations and also allowed the animations to be longer. this device was called the Theatre optique. if you want to learn more about the theatre optique you can find more information on my timeline 'History of animation'


sources
http://www.earlycinema.com/technology/praxinoscope.html

zoetrope

although William Horner invented the Zoetrope in 1834, a device was found in china which dates back to 180AD. this device was invented by Ting Huran.
the zoetrope is still used today but has been slightly modified. below you will see an example of this.
  if you are interested in creating your own zoetrope, the video below will give you detailed instructions on how to create one using basic materials.

sources
http://zoetrope.org/zoetrope-history

Tuesday, 6 May 2014

web banner animation

click here to download web banner .swf
click here to download web banner .html

 

Development log

before i talk about the initial ideas i think it is important that you get a basic idea of what i am designing this web banner for. i have developed a game called killer hydroclops. this is a game about a weak knight who has to buy new weapons to improve his skills so he can eventually slay the hydroclops beast (the hydroclops is a giant three headed cyclops). when designing my web banner, i had to consider many things such as: the target audience, the style of the web banner, and the size of the web banner. i also wanted to keep the theme of my web banner the same as the theme of my game (my games theme is medieval). all these are very important to consider because i needed this banner to advertise my game and to convince people to play it. 

initial ideas 

my first idea for my web banner was to have burning text. although i liked this idea as i thought that fire was a good metaphor for evil. However i did not think it would suit my game and i thought the fire would be too difficult to animate. 

my second idea was to have a glowing effect to give the impression that there was fire underneath the text. i also liked this idea as it would have been easier to animate compared to fire and it would also give quite an interesting look to the web banner. however i thought this was too basic on its own and i did not think it would attract enough attention.

my third idea was to have a block that was textured too look like brick. in the first few frames the block would begin to crack. after this, the cracked block would begin to fall apart and form the name of my game. i thought this would be a very interesting thing to animate. however, considering my skills in flash i though it would be unrealistic to animate something like that. i also would have had the problem of making that animation loop. because there were so many problems with that idea i decided not to use it

my final idea was to have a white blinking eye coming out of the darkness. in the center of the web banner there would be a circle of light which would surround the name of my game. the eye would blink every few frames. there would also be a fire sound effect which would let people know that there was a fire underneath the text, this was my favorite idea as it was simple but still complex enough to stand out.  

size

the size of my web banner is 720 x 300 (this size of web banner is called a pop under) . The reason i chose this size was because i wanted the web banner to be at the top of every page on my website. this was the perfect size for this because it allowed me to fit it nicely at the top of my website and left a small amount of space either side so i could include additional images such as my games logo. i also considered making my web banner 468 x 60 (which is known as a full banner). the reason i did not use this size was because it did not stand out as much as the pop under banner. 

audience

the target audience for my game is people aged 11 to 65. it is important to consider the age of the audience when developing my web banner because i do not want to add anything that is inappropriate for the audience that will be viewing my website. the audience affected the final design of my web banner a lot as i had to make sure the style was enjoyable for people of those ages; i also had to make sure there was nothing that would scare the people in my target audience e.g. blood.

style

the style of animation i have chosen is digital animation. i chose this style because it gave me more control over the effects i used. an example of this is the glowing background. because i was using digital animation i could change the opacity of layers. this allowed me to make the background appear to be glowing and give the illusion that a fire is burning underneath the banner. another reason i used digital animation is because it allows me to use layers. this meant i could easily animate a specific object such as the eye without having to redraw a new background for every frame. i considered using cell animation for my banner. the reason i considered cell animation is because i thought it would be the best way to show the cartoon style that i originally wanted my banner to look like. i also thought it would be very interesting to see what the banner would look like if it was hand drawn on paper. the problem with using cell animation would be that it is difficult to put it on the computer and export it as a format that would be suitable for my website. it would also be very hard to get the same effect in cell animation then i would get using digital animation 

brainstorm


story board

click here to see the story board for my chosen web banner animation.

the reason i chose this design was because it was interesting and basic at the same time. when designing my web banner i thought the animation should be subtle to prevent it from distracting people from the important information however i also wanted it to be interesting because it would be one of the first things people would see when they go on my site. 

click here to see the story boards for my other idea 

this was the second idea. i liked this idea because it focused the viewers attention to the name of my game and made it stand out more however, i thought this animation was too basic on its own.

in the end i decided to use the first story board because i liked the basic look which helped to emphasize the cartoony art style that i wanted to use on my web banner. 

software

i used two different pieces of software to make my animation. Photoshop and flash. i used Photoshop to create certain effects such as the glowing effect i used in the background of my banner. the reason i used Photoshop for this is because it had a large amount of different tools that i could use to get the effect that i wanted. i considered using gimp because it was free and had a large amount of tutorials online, however i decided to use Photoshop because i had more experience with the software and found it gave me a  better effect compared to gimp. i used flash to create the over all animation. the reason i used flash is because it used vector graphics which helped to emphasize the cartoon style of my animation. i considered using visual effects instead of flash because it had a large amount of tools. however, i did not feel like i could get the same cartoon effect that i could get when using flash.

format

the format i used for my finished web banner was .FWS movie. the reason i used this format is because it could be imported onto my website and because it is a lossless format, it would not lose any quality. i considered using HTML but i found problems when importing it onto my website. my main problem was i could not get the web banner onto my master page.

Saturday, 26 April 2014

phenakistoscope 1832

the phenakistoscope was also invented in the same year by a man called Simon Stampfer. He called the device a stroboscope. Joseph plateaus invention was inspired by Michael Faraday's invention "Michael Fridays Wheel" which was an early example of an electrical generator.  this worked in a similar way to the phenakistoscope but instead the two discs spun in opposite directions.

As the phenakistoscope became more popular it recived othernames such as phantasmascope and fantoscope. in Britain it was also known as phenakistiscope. Joseph's invention was very successful for two years until the zoetrope was invented by William Horner. this new invention was an improved version of the phenakistoscope. The first improvement was, it did not need to be viewed through a mirror. the second improvement was, it could be viewed by multiple people at one time.

If you are interested in creating your own phenakistoscope then the video bellow will give you instructions on how yo create your own phenakistoscope.


sources:
http://courses.ncssm.edu/gallery/collections/toys/html/exhibit07.htm